Fully textured and rigged mid-poly (25k faces) model of the wasp created in some spare time.
The topology is not perfect in some parts but since the purpose of this model is for single rendering only - it doesn't really matter.
Moreover, since render was done internally with Cycles - all of the materials are node based procedural shaders and are not baked.
Which leaves possibility for a lot of variation and ways to tweak it.